• Medientyp: E-Artikel
  • Titel: Reliable User Datagram Protocol as a Solution to Latencies in Network Games
  • Beteiligte: Huh, Jun-Ho
  • Erschienen: MDPI AG, 2018
  • Erschienen in: Electronics
  • Sprache: Englisch
  • DOI: 10.3390/electronics7110295
  • ISSN: 2079-9292
  • Schlagwörter: Electrical and Electronic Engineering ; Computer Networks and Communications ; Hardware and Architecture ; Signal Processing ; Control and Systems Engineering
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  • Beschreibung: <jats:p>One of the major problems in network games has been that of latency (lagging) that game technology researchers are still tackling. Latency largely affects user satisfaction and it is often caused by insufficient hardware capacity or the internet speed that the user is employing. Even though online games are becoming more complex and the number of participants in these games is increasing continuously, users cannot properly deal with the requirements to play these games, as system upgrades and subscription changes to a higher speed internet service are costly. Instead of passing such a burden on to the users, the game companies should instead invest in providing an improved communication algorithm. Thus, the reliable user datagram protocol (RUDP)-based communication system design has been considered in this research instead of transmission control protocol (TCP) or user datagram protocol (UDP)-based systems. This could be a viable alternative system model. Many researchers agree that RUDP is a better protocol for the transport layer, but it seems that the large-scale testbeds that could support such an idea and carry out direct tests are very scarce, meaning that actual experimental implementation is difficult to achieve. This suggests that game designers or researchers need to rely on a small-scale testbed to collect performance data. Moreover, generating an analytic model from a small-scale testbed may not be viable due to the large number of elements involved in the implementation process, including latency. This study introduces an RUDP-based communication model created and tested by using the OPNET simulation tool. They are novel energy and cost-effective photonics technologies for access/metro networks.</jats:p>
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