Beschreibung:
<jats:p>Cyberimages, alternative realities : a paradigm in formation </jats:p>
<jats:p>After the first three ages of the image described by Régis Debray (idolatry, representative art and animated image), we are now witnessing the advent of the fourth age -that of the environment image : cyberimages. Video games, in particular, offer this type of cyberimage, and their inhabitants (our youth), as masked beings, move and (inter)act in «value added» worlds. Cyberimages raise questions -are they a means of escaping reality or else a vector of enhanced reality ? In all cases, they increasingly influence our society and could well contribute to changing our paradigm of reality.</jats:p>