> Publishers' series
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(Not) in the game history, paratexts, and games edited by Regina Seiwald and Ed Vollans
Berlin: De Gruyter Oldenbourg, [2023]
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Rockstar games and American history promotional materials and the construction of authenticity Esther Wright
Berlin; Boston: De Gruyter Oldenbourg, [2022]
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Women in historical and archaeological video games edited by Jane Draycott
München; Wien: De Gruyter Oldenbourg, [2022]
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Delicious pixels food in video games Agata Waszkiewicz
München; Wien: De Gruyter Oldenbourg, [2022]
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The world is born from zero understanding speculation and video games Cameron Kunzelman
München; Wien: De Gruyter Oldenbourg, [2022]
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Video games as art a communication-oriented perspective on the relationship between gaming and the art Frank G. Bosman, Archibald L.H.M. van Wieringen
Berlin; Boston: De Gruyter Oldenbourg, [2022]
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Shaping the Past counterfactual history and game design practice in digital strategy games Ylva Grufstedt
Berlin: De Gruyter Oldenbourg, [2022]
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Teaching the Middle Ages through modern games using, modding and creating games for education and impact edited by Robert Houghton
Berlin; Boston: De Gruyter Oldenbourg, [2022]
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Dual wield the interplay of poetry and video games Jon Stone
München; Wien: De Gruyter Oldenbourg, [2022]
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Video Games and Spatiality in American Studies ed. by Dietmar Meinel
Berlin; Boston: De Gruyter, Oldenbourg, [2022]
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Expressive space embodying meaning in video game environments Gregory Whistance-Smith
Berlin; Boston: De Gruyter Oldenbourg, [2022]
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White Mythic Space Racism, the First World War, and ›Battlefield 1‹ Stefan Aguirre Quiroga
München; Wien: De Gruyter Oldenbourg, [2022]
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Hot Tubs and Pac-Man gender and the early video game industry in the United States (1950s–1980s) Anne Ladyem McDivitt
München; Wien: De Gruyter Oldenbourg, [2020]