• Media type: E-Book
  • Title: Women in historical and archaeological video games
  • Contains: Frontmatter
    Contents
    A short introduction to women in historical and archaeological video games
    Assassins and the Creed: A look at the Assassin’s Creed series, Ubisoft, and women in the video games industry
    Expectations vs. reality: Perceived accuracy when women are in historical video games
    “The hardest battles are fought in the mind”: The role of women in Viking Age games
    Warriors and Waifus: Community responses to historical accuracy and the representation of women in Total War: Three Kingdoms
    Nefertiti – beauty, Pharaoh, and murderous mummy in Assassin’s Creed Origins – The Curse of the Pharaohs
    Senua’s psychosis and the stigma of mental health
    Playing (with) Gisla in Mount & Blade
    National trauma, powerlessness, and female protagonists in East Asian historical survival horror
    “Make him a woman:” Gender and witches in Darklands
    Androgynous artefacts: The princess as heirloom in The Legend of Zelda franchise
    Uncharted heroines: Women, popular archaeology, and digital games
    Fourth wave feminism in video games: An analysis of Lara Croft
    Not male, not pale, and definitely not stale: Aliyah Elasra and archaeology in Heaven’s Vault
    List of contributors
    Index
  • Contributor: Draycott, Jane [Editor]
  • Published: München; Wien: De Gruyter Oldenbourg, [2022]
  • Published in: Video games and the humanities ; 9
  • Extent: 1 Online-Ressource (VI, 370 Seiten)
  • Language: English
  • DOI: 10.1515/9783110724257
  • ISBN: 9783110724257; 9783110724271
  • Identifier:
  • RVK notation: NW 8100 : Frauen
    AP 15963 : Spiel
    NG 1520 : Rezeption, Wirkungsgeschichte
  • Keywords: Computerspiel > Geschichtsdarstellung > Archäologie > Frau > Geschlechterrolle > Authentizität > Feminismus
  • Origination:
  • Footnote: In English
  • Description: This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula
  • Access State: Restricted Access | Information to licenced electronic resources of the SLUB