Description:
<jats:title>Abstract</jats:title><jats:p>There is a connection between theoretical schemes such as Archizoom's <jats:italic>No‐Stop City</jats:italic> and the virtual and augmented worlds of today. Guest‐Editor <jats:bold>Luke Caspar Pearson</jats:bold>, Director of the Undergraduate Architecture Programme at the Bartlett School of Architecture, University College London, explores video‐game spaces and his own architectural gaming environments, demonstrating their resonance with avant‐garde concepts.</jats:p>