• Media type: E-Article
  • Title: System Cities: Building a ‘Quantitative Utopia’
  • Contributor: Pearson, Luke Caspar
  • imprint: Wiley, 2019
  • Published in: Architectural Design
  • Language: English
  • DOI: 10.1002/ad.2459
  • ISSN: 0003-8504; 1554-2769
  • Keywords: Visual Arts and Performing Arts ; Architecture
  • Origination:
  • Footnote:
  • Description: <jats:title>Abstract</jats:title><jats:p>There is a connection between theoretical schemes such as Archizoom's <jats:italic>No‐Stop City</jats:italic> and the virtual and augmented worlds of today. Guest‐Editor <jats:bold>Luke Caspar Pearson</jats:bold>, Director of the Undergraduate Architecture Programme at the Bartlett School of Architecture, University College London, explores video‐game spaces and his own architectural gaming environments, demonstrating their resonance with avant‐garde concepts.</jats:p>